Unit8 reflective journal new

Week0

  • Watched the 2015 film- great visuals, Lady Macbeth: most interesting character
  • Thinking about my choice of period- what can I replace a war with?
  • Thinking about my choice of location and period- Would formal colonial treaty port Pakhoi be a good one?
  • Watched films with similar background (and there’s not many of them out there)

Week1

  • Marking the script- Helped me understand the characters and their relationships much better and picked up more details
  • Thinking about the ‘unspoken words’- Macbeth and Banquo in their last meeting, would this be a good choice of scenes?
  • Script breakdown in Excel- not that fun but helps to sort out the location and props, must be so handy on set.
  • Watched Akira Kurosawa’s adaptation Throne of Blood- Macbeth in an Asian cultural context, and the delicacy of Macbeth’s relationship with Banquo might really fit my chosen background.
Marking the script on my ipad
Script breakdown in story order.
Script breakdown in location order

Week2

  • Researched into my choice of architecture, and talking to Anna about how to use the set to indicate certain themes in the script
  • Researched into the history and develop my characters
  • Rough visuals, thinking about what the landscape is
Picture of Tjong A Fie Mansion.
Contemporariness?- Wood structure and the bamboo blinds?
Also- I like this dark blueish green colour so much that this particular mansion became my main reference.

History time
A bit visualization of the initial idea: Macbeth, Banquo and Fleance in the shophouse.
I made these models in Sketch up and Blender for fun. Because at this point I knew the whole ground floor as it’s really long, if I want to have the courtyard, I might not be able to make the shopfront for this set, but I still love them so much.
Also, I tried to be a bit organiazed this time.

Weeks3

  • Struggled to put my mood board together- source of the pictures and how to search? Also, how to convey a certain mood?
  • Some reading on colour theory- kind of decided on the colour palette
  • Film reference and painting reference- thinking about the genre and style
  • More rough visuals- I love my pencil drawings
  • Rough storyboard- confusing orientation within the shophouse, but that’s probably the fun of it
Art history for filmmakers by Gillian Mclver
My initial idea for colour. As I said I really liked the dark green in one of the reference pictures, and here I had it but a bit more blue, thinking about the colour of the sea, and according to the colour theory, dark blue creates the feeling of distance and that’s what I want.
Mood board 1st draft- probably not that moody. And I realized later I missed out the green (which is everywhere in this mood board but not on the colour palette)
Visuals- Me having no style so trying everything.
Kind of like story board visuals. I really liked the scene 101 one, of Lady Macbeth in the bedroom, but I ended up not doing it because it’s a separate room and just doing the courtyard is overwhelming enough for me.

Week4

  • Rough white card model
  • Rough tech drawings
  • Storyboarding
  • Presentation!
I researched a bit in the graphic style in order to create my presentation.

Easter break

OK, so it was at this point where I felt this design is a bit limited… I made up my mind on this choice very early which made my pace really fast, but there’s probably a lack of experimentation comparing to other people. But it was probably a bit late to completely change my design and I didn’t want to do crazy experiments just for the sake of it because I just really like the space as it is. So I needed to figure out a way to be creative within the design that I already had.

  • Trying to be more creative with the boxy structure- change of the size and relocated the stairs
  • I wrote my version of scene 75 Macbeth Act3 Scene2 (Scene 75) rewrite
  • Thinking about symbolism and architecture details
  • Character design
  • Inaccurate dressing plan with a giant sofa
New update, I added this weird door at an angle to create foreground. It doesn’t make any sense practically, but I mean… a plain wall is boring.

So as you can see, I’ve been saying that ‘It wouldn’t make sense in the real life but let’s do it’. In one of the earlier talk I remember Anna was saying, the design doesn’t need to be 100% realistic, but believable. And when I read the book Art history for filmmakers by Gillian Mclver, there’s this reference to the ancient Roman sculptures, saying that we wouldn’t actually know whether they’re realistic since there might be exaggeration on some features to emphasize certain quality of the subject (usually people in high status) , but we still find it believable. So I decided to challenge myself to think outside ‘what should be in the set in reality’ but at the same time find a balance of the reality and fiction.

So my dressing plan looks cute, but just not in scale.
I also had this page dedicated to the French, because the original owner of the shophouse, Duncan is French, so it’s heavily influenced by the French style. And maybe it’s a bit ironic, the French invaded this town, but Macbeth invaded this house, so I want him not to fit in by having French elements dominating this house.

Week5

  • Loads of lectures first week back
  • Started technical drawings
  • Nothing else basically, I was a bit unproductive
Though very boring, in general, this drawing didn’t give me too many problems as the one I did in unit 6 so far.
I found this website of George Town World Heritage Incorporate, which is really helpful for contextual information for shophouse in Penang Malaysia (George Town) and I referenced a lot from it. They also offered internship before Covid and I was just thinking it’ll be so nice to work in the preservation of shophouse…

Week6

  • Amended colour palette- very helpful feedback on how to lay the palette out
  • Technical drawings- 3rd time doing it yet still confused about a lot of things
  • Started the proper 3D model
  • Spent the WHOLE weekend on animatic- which I felt so proud of
My original layout
So in the feedback session, my lovely Henrike laid out her colour palette according to the portion each colour has in the space, and Anna suggested that as well. I had never thought about it but putting them in different size actually feels so different and much more straight forward than what I had done!
(which results in me rethinking my whole design decision for a while because it looks really… like my grandma’s clothing… but I started doing my sketch up model, and they look fine on the architecture, so I stuck to them.)
I can’t shrink this picture for some reason, but basically it’s my notes from the tech drawing feedback session.
a guide for my had tech drawing from my sketch up model

Week7

  • Added sound to the animatic- which made me even more proud (Jack is soooooooo nice)
  • Tech drawings Tech drawings Tech drawings (Katerina is sooooooooo helpful)
I had a tutorial with Jack and that was a confidence boosting experience. There were tiny things I had to tweak on, but he said it was nice and gave me a lot of advice on my study in general as well. I have always been really into video editing but kind of left it aside after joining this course, but being approved on that really encouraged me and I think at the end of the day, knowledge of any aspect of film making would help me with what I’m doing anyway.
And on Friday, I came in with a ‘not wanting to do tech drawing’ mind but was greeted by the kindest person Katerina, who basically answered 100 questions from me (because I was confused about the ceilings, also which walls to build just for the set) and looked for tech drawings and set building videos for me to refer to.

Week8

  • Finishing tech drawing- yayyyyy (final drawing and model in the presentation)
  • White card model- not that difficult but I had back pain
  • Finishing Sketch up model (not really, because we can keep doing it for next unit)
  • Putting presentation together
All the different versions of my tech drawings (I’m horrible with naming things)
I didn’t have a bigger sheet or enough space, so I did the drawing on separate sheets and put them together in Photoshop. At some point I found things didn’t match up but from then on I laid them on top of each other from time to time to make sure it doesn’t happen again.
Another thing is, it was long after I started the final drawing in metric when I remembered we were supposed to try to do it in imperial for this unit! But it’s a bit unrealistic to restart, so I carried on drawing in metric. People who did it in imperial said it’s really confusing especially for those who has no idea how long things are in inches (like me), but it’s a good opportunity to train yourself for that, and I missed it…
So I thought I could get away with not building the outer wall on the upper floor cuz they don’t show in the shots, but it turned out that you will shoot off the set from the opening for the staircase.
So I had to build all the walls on the upper floor. It’s kind of a waste and I could have planned something on the upper floor… maybe in the next unit?
Same thing in the sketch up model. And not just the stairs, the windows looks flat as well.
My texture folder. I customized my own tile patten and dark blue wood material.
So at some point I decided to colour the wall dark, which I think added more depth. But the stairs are barely visible.
Added the blinds and I opened up the ceiling on the upper floor, so there’s light coming through the hole above the stairs, which makes it look more interesting. But I hadn’t realized I missed out the key part— the sunlight!!
(Probably not the best idea)
The upper floor window looks bad because I made no effort… but the stone texture worked well.
Sunlight is in, and the stairs are a brighter colour now.

At last, some stuff that didn’t make into the final presentation:

The Grand Finale

I amended the presentation according to Anna’s comment and here it is.

With every project I’ve done in the past, there’s always some stages where I just couldn’t stand it any more and got really sick of my design. But for this one, although I did feel as if I couldn’t bring it any further at one point, I had always been really passionate about it that it even amazed myself. I guess it is a really good choice for my set, and for all the stuff I’m still not very satisfied with in this set, I look forward to bringing it further in the next unit.

Also, a big thank you to Anna who gave us so many amazing talks and tutorials!!!

(Bibliography included in the final presentation)

Leave a Reply

Your email address will not be published. Required fields are marked *